Experience local shipping options and optimized product inventory for your region.
Cinebench 2003- Total Score
|
||||||
Processor |
L2 Cache
|
L3 Cache
|
Video Card |
VRAM
|
Score
|
|
Stock Apple G4/400MHz |
1MB
|
0MB L3
|
ATI RAGE 128 |
16MB
|
347
|
|
Stock Apple G4/400MHz |
1MB
|
0MB L3
|
nVidia GeForce4MX |
32MB
|
349
|
|
Stock Apple G4/400MHz |
1MB
|
0MB L3
|
nVidia GeForce4Ti |
128MB
|
627
|
|
Stock Apple G4/400MHz |
1MB
|
0MB L3
|
ATI RADEON 8500 |
64MB
|
497
|
|
Stock Apple G4/400MHz |
1MB
|
0MB L3
|
ATI RADEON 9000 |
64MB
|
488
|
|
|
||||||
GigaDesigns G-Celerator G4/800MHz |
256k
|
2MB SPB SRAM
|
ATI RAGE 128 |
16MB
|
534
|
|
GigaDesigns G-Celerator G4/800MHz |
256k
|
2MB SPB SRAM
|
nVidia GeForce4MX |
32MB
|
543
|
|
GigaDesigns G-Celerator G4/800MHz |
256k
|
2MB SPB SRAM
|
nVidia GeForce4Ti |
128MB
|
945
|
|
GigaDesigns G-Celerator G4/800MHz |
256k
|
2MB SPB SRAM
|
ATI RADEON 8500 |
64MB
|
733
|
|
GigaDesigns G-Celerator G4/800MHz |
256k
|
2MB SPB SRAM
|
ATI RADEON 9000 |
64MB
|
731
|
|
|
||||||
OWC Mercury Extreme G4/1.3GHz |
256k
|
2MB DDR SRAM
|
ATI RAGE 128 |
16MB
|
801
|
|
OWC Mercury Extreme G4/1.3GHz |
256k
|
2MB DDR SRAM
|
nVidia GeForce4MX |
32MB
|
822
|
|
OWC Mercury Extreme G4/1.3GHz |
256k
|
2MB DDR SRAM
|
nVidia GeForce4Ti |
128MB
|
1300
|
|
OWC Mercury Extreme G4/1.3GHz |
256k
|
2MB DDR SRAM
|
ATI RADEON 8500 |
64MB
|
1042
|
|
OWC Mercury Extreme G4/1.3GHz |
256k
|
2MB DDR SRAM
|
ATI RADEON 9000 |
64MB
|
1038
|
|
![]() |
||||||
Cinebench 2003 score. Longer bars are better
CINEBENCH 2003 is the free benchmarking tool for Windows and Mac OS based on the powerful 3D software CINEMA 4D R8. The tool is set to deliver accurate benchmarks by testing not only a computer's raw processing speed but also all other areas that affect system performance such as OpenGL, multithreading, multiprocessors and Intel's new HT Technology. CINEBENCH 2003 includes render tasks that test the performance of up to 16 multiprocessors on the same computer as well as software-only shading tests and OpenGL shading tests on huge numbers of animated polygons that will push any computer to its limits. |