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Return to Castle Wolfenstein - Average FPS |
L2 Cache
|
L3 Cache
|
FPS
|
Reference Apple Systems | |||
PM G4/466MHz Digital Audio |
1MB SPB SRAM
|
0MB
|
29.4 |
PM G4/2x 533MHz Digital Audio |
1MB SPB SRAM x2
|
0MB
|
35.4 |
PM G4/667MHz Digital Audio |
0MB
|
1MB DDR SDRAM
|
32.9 |
iMac 1GHz (167MHz, 768MB, GF4MX 32MB) |
256k
|
0MB
|
n/a
|
PB G4 17" 1.33GHz (167MHz, 512MB, R9600 64MB) |
512k On Chip
|
0MB
|
n/a
|
PM G4/2x 1.25GHz FW800 |
256k
|
2x1MB DDR SDRAM
|
62.6 |
PM G4/2x 1.42GHz FW800 |
256k
|
2x2MB DDR SDRAM
|
69.2 |
PM G5/1.6GHz (800MHz Frontside Bus) |
512k On Chip
|
0MB
|
77.5 |
PM G5/1.8GHz (900MHz Frontside Bus) |
512k On Chip
|
0MB
|
88.5 |
PM G5/2x 2.0GHz (1GHz Frontside Bus) |
512k On Chip
|
0MB
|
108.8 |
Acceleration Cards
|
|||
|
|||
OWC Mercury Extreme G4/800MHz |
256k
|
2MB SPB SRAM
|
39.8 |
Sonnet Encore/ST G4/800MHz |
256k
|
2MB DDR SRAM
|
40.4 |
OWC Mercury Extreme G4/1GHz |
256k
|
2MB SPB SRAM
|
44.8 |
Sonnet Encore/ST G4/1GHz |
256k
|
2MB DDR SRAM
|
43.6 |
Sonnet Encore/ST G4/1.2GHz |
256k
|
2MB DDR SRAM
|
49.1 |
GigaDesigns G-Celerator G4/1.25GHz |
256k
|
2MB SPB SRAM
|
50.1 |
OWC Mercury Extreme G4/1.25GHz |
256k
|
2MB SPB SRAM
|
50.4 |
OWC Mercury Extreme G4/1.33GHz |
256k
|
2MB DDR SRAM
|
53 |
Sonnet Encore/ST G4/1.4GHz |
256k
|
2MB DDR SRAM
|
53.3 |
GigaDesigns G-Celerator G4/1.25GHz @ 1.467GHz |
256k
|
2MB SPB SRAM
|
54.6 |
OWC Mercury Extreme G4/1.467GHz |
256k
|
2MB DDR SRAM
|
54.7 |
PowerLogix PowerForce Dual G4 2x1.2GHz (7457) |
512k x2
|
2MB SPB SRAM x2
|
60.2 |
|
|||
Return to Castle Wolfenstein, Frames per second. Longer bars are better
Return to Castle Wolfenstein is an extremely well done first person shooter that brings back memories, all the way to the early years of the 80's when I played Castle Wolfenstein on an Apple II. We'll, it's come a long way, and it is one of the more fun games in recent times. All tests were performed using the default "high quality" settings, no config file trickery or any unusual enhancements were performed generating these scores. Standard TimeDemo routines used. |