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Final Cut Pro X

10 Final Cut Features Every Pro Needs to Know

FCPX Supermeet

Ten years ago this week, on April 12, 2011, at the NAB Supermeet, Apple made an announcement that would literally send a shockwave throughout the film and video industry. Their popular non-linear editing (NLE) system, Final Cut Pro 7, was being re-made from the ground up. It would get a completely new look, new features, and a new name. Skipping right over versions 8 and 9, it would be called Final Cut Pro X (most likely to align with the relatively new MacOS X at the time).

This new version looked like it had amazing possibilities:

  • It would support 64bit.
  • It had this funky new Magnetic Timeline and primary Storyline that would allow b-roll and audio clips to stick to its associated media.
  • It would have a powerful media management system with keywords powered by metadata.

If you watch the crowd reactions from videos shot that night, you would think you were at a Marvel announcement of the latest Avengers movie at Comic-Con.

As promising as the announcement was, two months later when the new version was released, perhaps not even Apple could have predicted the blowback. Many of the core features that were popular and used frequently in Final Cut Pro 7 were not in Final Cut Pro X when it released. On top of that, it adopted an entirely new paradigm for how it worked. Key collections replaced “Bins.” Tracks were completely eliminated. And perhaps the greatest change of all was that magnetic timeline.

After nearly a decade of slowly becoming a formidable competitor in the NLE space, this new version seemed like it was some kind of tacit announcement that Apple was abandoning the professional market.

Nothing could have been further from the truth.


“Better. Stronger. Faster.”

The famous late 70s TV show “The Six Million Dollar Man” had a famous line from its opening credit sequence:

“We can rebuild him. We have the technology. We can make him better than he was.
Better, stronger, faster.”

I can’t help but wonder if the engineers over at Apple didn’t have this phrase in mind when they took to rebuilding Final Cut Pro from scratch. As any professional editor who uses the program will tell you, the “legacy” version of the software pales in comparison to the power and speed of Final Cut Pro X. However, hop on any sub-Reddit, Facebook group, or any other forum for professional editors, and you wouldn’t necessarily know it. To this day, ten years later, I still read comments from editors who claim Final Cut Pro X is not for professionals. It’s just “iMovie Pro” some still say.

Believe it or not, some people still poo-poo the NLE not necessarily because they think it’s not capable, but because they are still hurt. I know this for a fact. I’ve read comments on sub-Reddits where editors have admitted as much. So angry they were at extreme changes Final Cut Pro had undergone, and the way in which the transition was handled (e.g. there was no upgrade path from version 7 and the legacy version was “End of Life’d” at the same time that Final Cut Pro X was released), that many editors today refuse to use it on principle.

Then again, there are those who don’t use it because they have bought into the false notion that Final Cut Pro X is not a “professional” NLE. Well, I want to share with you the top ten reasons that I believe should put that belief to rest.


1. The Magnetic Timeline

Ironically, the feature that causes the most consternation for editors is the one feature that I believe makes it stand head and shoulders above the rest. Admittedly, the Magnetic Timeline is confounding if you’re used to traditional track-based editing. Getting used to clips snapping up to your playhead is often off-putting. And when you shorten the length of a connected clip, the way the entire timeline “rolls” in unison can seem disorienting.

But trust me, there will come a time when eventually it’ll click for you. I describe it like breaking the sound barrier. It’s kind of rocky and bumpy at first; but once you “break through,” it’s smooth sailing. Once you master how the mag-timeline works, the speed with which you edit will easily increase by at least 25%, and most likely more. Do yourself a favor and embrace the Magnetic Timeline.


2. The Storyline and the Trackless Editing

Or, once you lose tracks, you’ll never go back. (Sorry. I couldn’t resist!)

The second most disquieting change for anyone coming from a traditional NLE is the fact that Final Cut Pro X has no tracks. There are no video tracks above the main timeline and no audio tracks below. Video and audio clips just move out of the way for each other as you stack them. Actually, if you wanted to, you can even put video clips below the main Storyline and audio tracks above. 

Those who use the program know that the greatest benefit of this is the fact that connected clips stay with whichever part of the timeline they’re connected to. If you have a song, voice-over, b-roll, or some other piece of media that you need to be associated with a particular piece of media in the Primary Storyline, wherever you move that media, those connected clips will follow. You no longer need to worry about b-roll or audio located way down the timeline getting out of sync if you removed something way earlier. The connected clips plus the Magnetic Timeline keeps everything neat and tidy and associated with the media that necessary.


3. Roles as “tracks”

One of the benefits of tracks is the ability to create audio mixes and do refined audio editing by apply effects and adjustments to all the audio clips on a particular track. But how do you do that when there are no tracks? The answer is Roles

Final Cut Pro X is entirely based on a metadata foundation, and an aspect of that is the ability to assign “Roles” to your media. So you could have Roles for Dialog, Sound Effects, Music, Ambient Noise, etc. You can even create sub-roles. Once Roles are applied, from within the Timeline Index panel, you can turn on “Lanes.” This in effect creates “tracks.” One “track” for each role. Now you can apply effects to just a set of Roles, and even export them separately as their own autonomous audio file should you want a pro audio engineer to do additional work in a program like ProTools or Logic Pro.

Final Cut Pro X (FCPX) Roles

This video by OWC workflow architect Sam Memstman (then CEO of LumaForge) still stands as a great demo of the power of Roles:

For a more in-depth look at how you can use Roles, there’s an excellent post on the Frame.io blog.


4. Powerful built-in color grading

When Final Cut Pro X launched ten years ago, its color grading ability was sorely lacking. Not only that, but Apple got rid of Final Cut Pro 7’s traditional color wheels in exchange for the infamous Color Board. The Color Board was just the wheel flattened out. But, it was still a significant paradigm shift.

Final Cut Pro X (FCPX) Color Grading

But in December 2017, with the release of Final Cut Pro X 10.4, it got a color grading upgrade which makes its feature set easily one of the most powerful in the industry.

There’s no need to go into all the nitty-gritty details. It has everything you’d expect to see in a color grading toolset: wheels, luma and chroma curves, color masks, all the scopes you’d want to use (e.g. Vector, RGB overlay, RGB parade, etc.), the ability to import LUTs, and it even still has the ability to use the color board if you were one of the few who appreciated that paradigm.

I will point out that with the advent of HDR, Final Cut Pro X can do fine-tune color correction on HDR footage. In fact, you can even make layer adjustments to each of your highlights, midtones, and blacks. In other words, when correcting HDR footage, with Final Cut Pro X’s HSL tool, you can adjust the highs, mids, and lows within each of the highlights, midtones, or lows of the main project (keeping up?)

Final Cut Pro X’s color grading features alone squash any accusation that this is not a tool for professionals.

This recent demo by Tyler Stalman is a fantastic example of the power of Final Cut Pro X’s color grading suite:


5. Working collaboratively

It’s not uncommon for a team of editors to work on the same project. As the leading NLE for those working in “Hollywood,” AVID has feature sets specifically designed for a distributed team. But did you know you can also work with such a team with Final Cut Pro X?

If you’re working on a connected network using something like the LumaForge Jellyfish, you and a team of local editors can share the same audio and video media, and use different Libraries to work on different parts of a longer project. If you’re working with a team of remote editors, PostLab by Hedge is an app that allows your team to work on Final Cut Libraries remotely with version control.

FCPX Postlab

I really cannot do this topic justice. So I recommend watching this quick video:


And for a quick demo of Post Lab:


6. The Multicam is one of the Best

Ironically, a lack of multicam editing was one of the many reasons editors abandoned Final Cut Pro when X was launched. Once they added it back, they did so with gusto! One could make a strong case that it is one of, if not thebest multicam editors in the business. As one pro editor on the Facebook Group Blue Collar Post Collective summed up nicely: “The angle editor is incredible. Mix and match any framerate, size, waveform sync, composite, double-up angles, resize, color correct, audio treatment, etc. Add in extra angles on the fly, final audio mixes, drive with Roles. All Dynamically affecting any Sequence, the clip is present in.” Need I say more?

Final Cur Pro X multicam shot

7. Metadata

Another bit of irony when it comes to Final Cut Pro X is that new editors find it much easier to learn than veteran editors. They find it more intuitive. I believe that’s for two reasons. Largely because veteran editors are coming off a track-based paradigm that uses a number of filmmaking metaphors, like “Bins” that are confusing to those who aren’t familiar with outdated filmmaking terms (when was the last time you used a bin when cutting?) 

Final Cut Pro X, on the other hand, organizes and looks at media like a database, using metadata. In a traditional track-based NLE that uses bins, a clip can only be located in one bin at a time. With Final Cut Pro X, you assign Keywords to whole clips, or parts of a clip. Those collections become the receptacles of your clips, replacing the bins.

But since they are keyword-based, the same clip can be in numerous keyword collections. If you’re editing a documentary about low-income housing, you could have a b-roll clip in a B-roll keyword collection, and that same clip in a more specific collection called Apartments.

The metadata capabilities add all kinds of power and flexibility to what you can do in Final Cut Pro X, from search to organization, you’ll wonder how you ever worked without it.


8. The Audio Features

You would never know it at first glance, but the audio features in Final Cut Pro X are so powerful, I actually edit my podcasts in it. You can add compressors, limiters, EQ, and an assortment of audio filters (e.g. echo, telephone, adjustments for room size, etc.) But even more amazing is the fact that you can make audio adjustments at the audio sample level (which is 1/80th of a frame). This has been a godsend for me when I’ve needed to make minuscule audio cuts or adjustments at sub-frame level.


9. Edit on Your iPad (sort of)

Version 10.4+ with macOS Catalina (or laters) introduced “Sidecar.” This gives you the ability to use your iPad as a secondary monitor. This is great if you want to have your timeline and inspector on your main computer, and view your Browser and all your clips on your iPad. 

But, using Sidecar, you can actually display your entire window on your iPad. So as long as your main computer is close enough, you could use an Apple pencil and sit and edit on your iPad on your couch. Until we get the real thing on iPad, this will have to do.


10. The Power of Motion

Motion is Apple’s answer to Adobe After Effects, and while I haven’t used it that extensively, I continuously hear how powerful it is for doing VFX work. But, beyond that, you can use it to adjust the ability of effects in Final Cut Pro or create your own from scratch. That kind of power and functionality is the very definition of a professional tool.


What are your favorite features, tips, and tricks?

Twenty-two years ago this month, Final Cut Pro version 1.0 was released and over the next 12 years it would grow to disrupt the industry. 

Then ten years ago, Apple announced that it had totally chucked it all out the window and started from scratch with a new and improved program. They demonstrated their continued commitment to the pro community with major feature upgrades every few months for several years. Now, at just $299, a 90-day trial period—and reportedly, the most downloaded NLE on the planet—Final Cut Pro X not only lived up to its former glory but has far surpassed it.

Take note: Ten years later, it’s STILL only $299. No subscription.

Admittedly, it’s not going to be a tool for everyone. At the end of the day, it’s not the tool, but the talent that matters the most. But there is no denying Final Cut Pro X’s stance as a professional tool, and if the only reason you’ve never used it or tried it is because you’ve heard it was just “iMovie on steroids,” well in the immortal words of the late great Biggie Smalls:

“And if you don’t know, now you know…”

What are your favorite features of Final Cut Pro X, and what are your hopes for the next ten years? Let us know in the comment section below!


[If you enjoyed this blog post, stay awhile and take some time to watch an abridged version of the 2019 documentary “Off the Tracks” which catalogs and tells the story of the release of Final Cut Pro X and the impact that had on the industry.]


[If you want to stay a bit longer, watch this video just for fun as iJustine (Final Cut Pro X) takes on Linus (Adobe Premiere) in a head-to-head editing contest.]



Ron Dawson
the authorRon Dawson
For over 20 years, Ron Dawson has been a professional video producer, content marketer, and influencer in the visual arts industry. He's written for such sites and publications as the Artlist blog, EventDV, Professional Photographer, Peachpit, Planet5D, Zacuto, Animoto, PhotoFocus, The Photo Collective, Pro Photo Resource, and the Frame.io blog, where he was managing editor and senior content marketing manager. He is the founder of the content marketing agency Blade Ronner Media.
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10 Comments

  • Well, this was an eye opener. I have some old educational video projects that were created in iMovie 6.0.3, the last version of iMovie that (IMO) was truly intuitive. By “intuitive” I mean that an audio engineer who had been working with tracks since the 1960s could easily grasp the fundamental way the video app worked, and immediately go to work without having the steep learning curve of learning an entirely new way of working. Those old projects were my first; they were relatively simple, so iMovie 6.0.3 and QuickTime Pro were all I needed; FCP would have been overkill. Besides, the part of the projects that required the most attention to detail was the audio, and I did all that in Logic Pro.

    Fast forward to a couple of years ago. Even though I’ve mothballed the old Mac Pro 5,1 Cheesegrater (running Mountain Lion) that can still run iMovie 6.0.3, I decided that I ought to create software+hardware path that would enable me to work on those old projects if the client ever wanted me to update the content. So, I bought FCPX, assuming that I could simply open the old iMovie 6.0.3 files in Final Cut Pro and do the work on whatever workstation I’m currently using. You know…backward compatibility; it didn’t seem to be a completely unwarranted assumption to make about a pro app like FCPX.

    But this article reveals my naivete on the subject of Apple’s lack of concern for continuity between legacy apps and whatever disruptive paradigms they increasingly force Mac users to adopt. That was the old Apple…the Apple that believed Mac users should have the freedom to configure their hardware and software to fit their needs, and that—above all—the apps and the interface should be intuitive.

    I suppose that I will still be able to open the old project files (or at least their .mov versions) in FCPX and work on them if necessary. But the naive expectation that working in FCPX would be anything like the far more intuitive (for me) track-based experience of iMovie 6.0.3—only with way more features and flexibility—is gone. Learning a whole new way of working just to make a few edits won’t be efficient. Glad I mothballed the Cheesegrater.

  • People look at Apple and foolishly complain that they ignored “professionals” to chase a consumer market. Apple doesn’t chase markets, Apple creates markets (and sometimes it hurts). The people who plop down $600/year to use Adobe products like to believe they’re the only professionals in the market; meanwhile many tens of thousands using FCP (let’s drop the X, okay?) are doing paid work for lower cost. Logic training tells us that Correlation does not imply Causation. You can rightfully boast of your accomplishments using Avid or Adobe, and be justifiably proud, but when you didn’t get a project from a client, that doesn’t mean someone else is using those products better. More people are watching 1 to 3 minute videos on their phones than are going to theaters, and no one waits until next week to see what happens on episodic television. Professional video editors like to think the world revolves around their traditional workflow timeframe, while ignoring all the other video blasting out of the ether that everyone on the street is watching.

    • I pretty much agree with all of your points. Except for that comment about no one waiting until next week to see what happens next on episodic television. Those of watch who watched WandaVision and are now watching FATWS would humbly disagree.

  • Apple did what they always do- they snubbed a core customer base and -for the 1st time endured the worst media they’ve ever experienced. Conan O’brian actually did a scathing bit about how editors hated Apple’s FCPX 10 years back…
    When’s the last time you heard a late night talk show blast a tech company for their updated software? Holy Crap!
    The point is that no one I know uses FCP at all. Folks mostly use Adobe these days. I was an on-line editor, (CMX, GVG, Sony) then learned Avid, and I haven’t looked back.
    Adobe probably has the biggest market share these days- supporting tv networks and professionals when Avid left them high & dry.
    The industry doesn’t forget that kind of betrayal -no matter what they’ve done since, Apple can pull the same thing on us they did then.
    …Actually, they have w the latter OS versions- Quicktime anyone? LOL
    I love Apple’s computers and OS but hate them as a company. You just can’t put faith in them for anything.

    • I think you’re holding back. Tell us how you really feel. ;) FWIW, I can understand your frustration. It was ten years ago though (as was that Conan skit). And you may not know anyone who uses it, but I know quite a number of people that use it. But at the end of the day, all that matters is that you’re happy with your NLE of choice, and you can deliver a quality product.

  • Hi,
    Being a reasonably seasoned editor (Steenbeck, Avid and FCP 7), I took to FCP X like a fish to the water. I don’t miss conventional track based editing one littel bit. ;-)

    But, my overwhelming need in FCP X is for a virtual audio Master Track, where I can put stuff like a compressor, a limiter and a LUFS capable meter to FINALLY get a controllable master track without having to mess with exporting audio tracks to Logic and back.

    It should have been there ten years ago.

  • The existence of tracks are one reason why Media Composer is still an industry standard and why Premiere Pro and Resolve also continue with the paradigm.

    Once you know how to use tracks you can transition between the three reasonably easy, but if you know FCP X you won’t be moving to a track-based editor easily if your employer/feature requires it.

    While some features have indeed been cut on FCP X, most have used Media Composer followed by Premiere Pro.

    • I personally believe the future of FCPX is not “Hollywood.” There is a significantly larger market and opportunity in the growing number of indie creatives and social media influencers using video.

      Also, anyone who only knows FCPX can make an extremely lucrative living as a pro videographer or editor. Most clients don’t care which NLE or camera or lighting system you use as long as you deliver a quality product and service.

      But you’re right. If you only know final cut pro, and you want to work at a protection house that uses media composer or premiere Pro, it will be harder for you to get those kinds of jobs.

  • I’m in the camp of those who will forever miss Final Cut Pro classic and the functionality of QuickTime Player Pro.

    Had Final Cut Pro X been a feature for feature port plus the new things (minus calling a project a Library and a Sequence a Project), I probably would have loved it.

    From the first time I used it, I felt that Apple should have introduced Final Cut Pro X as what it was: something completely new. Maybe “Magic Edit” could have been a good name?

    • Those are fair complaints. But I think they were more germane 10 years ago than today. Perhaps you’ve moved on and that’s great. But for anyone starting today, there’s nothing a pro editor needs their NLE to do that FCPX can’t do.

      As far as QuickTime Pro no longer existing, that’s a topic that goes beyond FCPX.